Design a building from inside it
An Unreal Engine experiment: walk into a building, change it in a Minecraft-like space, then work towards exporting those changes as architectural drawings.
What if designing a building felt more like being inside a world than working through a stack of drawings?
I’m exploring a building editor in Unreal Engine where you can walk through a space and change the building from within it. The interaction I have in mind is closer to Minecraft: direct, spatial and easy to understand.
The longer-term goal is to connect those changes to usable drawings and an export workflow that can support design review and, eventually, approval submissions. That is a direction for the project, not a claim that the export or approval workflow is finished.
It is still early. Geometry, dimensions and the reliability of exported drawings need to be worked through.